Audi zieht vor das FIA-Berufungsgericht: Tsunoda droht nachträgliche Strafe
In einer Stellungnahme hatte Audi bereits am Sonntagabend seine Absicht erklärt, gegen ...Weiterlesen
Final Fantasy 7 Revelation's massive amount of content is "part of what makes the game so appealing," lead says, who promises "it's all good" stuff
Final Fantasy 7 Revelation might have "even more content" than Rebirth, director Naoki Hamaguchi says, who reckons that's "part of what makes the game so appealing." But if you're already feeling overwhelmed, don't stress – the devs really wanted to give you "the choice" this time over what you want to spend your time on.
Depending on how many games you play a year and how much free time you have in your life to spend on them, you might have a very different opinion on the concept of playing an enormous, content-packed JRPG. It's hard to argue that it's a bad thing for a game to be big, but it sure can be overwhelming, and potentially off-putting for those who don't have a spare hundred hours or so lying about. sportbet.rodeo
Speaking to Hamaguchi at Gamescom 2026, we ask about the scale of Revelation compared to Rebirth – a JRPG he acknowledges "had a lot of content in it as well," and Square Enix hasn't slowed down since. "I'm pretty sure that Revelation has at least the same, and probably actually even more content in it than Rebirth had," he tells us. "But it's all good content. It's all going to be really appealing to play."
Hamaguchi knows, however, that for some players, bigger isn't always better. "I am aware that there is a number of players of [Rebirth] who said that the content was just too much and that they felt they were overwhelmed by it. I do understand there are people out there who felt that," he admits.
However, this hasn't put him off from the idea of making Revelation a behemoth, too: "I feel that having that huge amount of content is part of what makes the game so appealing. I don't think it's that kind of game, so I'm very confident in what it is because of that."

With that said, though, Hamaguchi says that "what's important is not how much content there is, it's how you make that interesting and accessible and enjoyable for players to interact with." He tells us that he's learned from fans' feedback following the release of Rebirth, and going into Revelation, not only is its content "all quite different," but he's taken on board the importance of communicating with players "what kind of rewards you can expect, and what kind of experience you're going to get when you take it on."
Hopefully, then, you can expect clearer signposting of what's worth it to you if you're not someone who wants to take on everything the game offers. He notes that we can now expect rewards to be split up across different types of content accordingly, with character upgrades locked behind the battle-focused content, while minigame rewards will be customization options within that specific minigame, for example.
This comes in direct response to Rebirth, where "all of the side content was tied to the Materia development system. So if you wanted that Materia, you had to do all of the content, regardless whether it was something that you would be interested in otherwise or not," he continues. "So I really wanted to address that and maybe improve it for people who felt that, like, feeling of obligation that they had to do it, but they didn't really want to."
Ultimately, the devs wanted to pay attention to the "idea of allowing the player the choice of which content they want to engage with and which they don't," he concludes.
So then, no pressure if you don't want to experience everything Revelation has to offer. Unless you're a hardcore completionist, of course, in which case it sounds like you're going to have your work cut out for you come its release in April.
FIFA kündigt einen neuen Wettbewerb für Länder Südostasiens an: FIFA ASEAN Cup
Eine große internationale Pause steht bevor, und die FIFA hat einen neuen Wettbewerb angekündigt, der der UEFA Nations League (aber deutlich kürzer) für die Teams aus Südostasien ähnelt, genannt FIFA ASEAN Cup. Die erste Ausgabe findet vom 24. September bis 5. Oktober in Bandung und Jakarta, Indonesien, sowie in Hongkong, China, statt und umfasst 14 Mannschaften.
Die 11 Mitglieder der Association of Southeast Asian Nations (ASEAN) und drei Gäste werden in zwei Divisionen aufgeteilt, die jeweils in zwei Gruppen aufgeteilt sind, mit einem Einzelrunden-Format und Finalspielen zwischen den Siegern jeder Sektion.
Gianni Infantino, weiterhin FIFA-Präsident, sagte, dass der FIFA-ASEAN-Pokal "ins Leben gerufen wurde, um den Nationalmannschaften im Herren-Internationalen Spielkalender sinnvolle Wettbewerbschancen zu bieten und den Spielern die Möglichkeit zu geben, ihre Länder in hochintensiven regionalen Rivalitäten zu vertreten. "
Diese Teams sind Malaysia, Philippinen, Singapur, Thailand, Vietnam sowie zwei Gäste Bangladesch und Pakistan (Division 1) sowie Hongkong, China, Brunei Darussalam, Kambodscha, Laos, Myanmar und Timor-Leste in der zweiten Liga.
Du kan starte som en simpel bonde i Chronicles: Medieval eller være en middelalderlig nepo-baby
I modsætning til andre spil, der viser store slag i middelalderen, vil Chronicles: Medieval ikke bare lade dig overvåge slagmarken med fugleperspektiv. Du kan lede fra fronten og styre din egen herre fra England, Frankrig eller det Hellige Romerske Rige.
At vælge, hvor du kommer fra, har stor betydning, som hovedproducer hos Raw Power Games, Sam Millen, fortalte os på Gamescom. Meget af det vil påvirke, hvilke specialiteter din hær har, når du begynder.
"If you're in England, their specialty is bows. You're going to be able to lean more into that. If you're starting out the HRE, melee infantry, heavy armour is their specialty. You're going to be able to lean into that. But again, like the way that you want to go and play, you can start in England and say, I'm going to go up to Scotland and I'm going to stake my claim over here," sagde Millen.
Selvfølgelig kan du få enheder fra hele kortet og udforske i dit eget tempo. Ud over hvilken slags hær du får, vil beslutninger i starten af spillet også afgøre, hvilken slags leder du er.
"You start out as a completely lowly, unlanded individual in the game. Through character creation, you can make several choices about what your background is. Do you come from nobility? Do you come from peasantry? Have you served in the Watch, and maybe you have some men already a little bit loyal to you, or maybe you're starting out with no one, and that is really going to have a big influence on what you're going to be able to do starting out," forklarer Millen.
Det vil påvirke sværhedsgraden en smule. At starte med en guldske i munden er for eksempel noget andet end at komme fra ingenting, men den rejse er din.
Se vores fulde interview nedenfor og vores Gamescom-indtryk her.
WTC Memorial Golf Club: 25 Jahre nach 9/11 verbindet Golf Erinnerung und Hilfe


25 Jahre nach 9/11 bleibt die Erinnerung lebendig: Beim WTC Memorial Golf Club verbindet Golf Gedenken, Gemeinschaft und konkrete Hilfe für Hinterbliebene.25 Jahre nach den Terroranschlägen vom 11. September 2001 auf das World Trade Center ist die Erinnerung an die Opfer ungebrochen. Auch der WTC Memorial Golf Club trägt dazu bei, dass die Namen und Geschichten der Verstorbenen nicht in Vergessenheit geraten. Was einst aus der Trauer innerhalb der Port Authority-Familie entstand, ist heute weit mehr als ein Golfturnier.
Ein Jahr nach den Anschlägen kamen Mitarbeiter der Port Authority of New York and New Jersey erstmals zusammen, um an die 90 Freunde und Kollegen zu erinnern, die bei den Anschlägen von 1993 und 2001 ums Leben kamen. Daraus entwickelte sich das jährliche WTC Memorial Golf Invitational, welches in diesem Jahr am 18. September stattfinden wird. Seitdem steht der sportliche Wettbewerb im Zeichen des Gedenkens und des sozialen Engagements. Austragungsort ist der Pebble Creek Golf Course in Colts Neck, New Jersey. Das Turnier verbindet dabei bewusst Erinnerung mit Gemeinschaft. Neben dem Golf stehen Begegnung, gegenseitige Unterstützung und der Gedanke, etwas an die nächste Generation weiterzugeben, im Mittelpunkt.
WTC Memorial Golf Club: Unterstützung für die kommende Generation
Besonders deutlich wird der soziale Charakter beim Blick auf die Verwendung der Einnahmen. Der WTC Memorial Fund unterstützt unter anderem Stipendien für Angehörige von Port-Authority-Mitarbeitern. Für die Hinterbliebenen der beim World Trade Center getöteten Mitarbeiter werden jährlich Ausbildungsstipendien vergeben. Zudem fließen Spenden in den Erhalt des Gedenkens und in den Bau beziehungsweise die Pflege des Port-Authority-Memorials.
Damit wird aus einer Runde Golf eine Form des aktiven Erinnerns. Gerade 25 Jahre nach 9/11 bekommt dieser Ansatz eine besondere Bedeutung. Viele jüngere Menschen kennen die Ereignisse inzwischen nur noch aus Erzählungen und Bildern. Initiativen wie der WTC Memorial Golf Club versuchen deshalb, Erinnerung nicht allein an einem Gedenktag wachzuhalten, sondern sie mit Gemeinschaft, Bildung und konkreter Hilfe zu verbinden.
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