ItTakes Two» bekrefter lansering av « Switch 2» i oktober
For relativt kort tid siden begynte det å sirkulere et rykte om at « It Takes Two kunne lanseres på Nintendo Switch 2 allerede i oktober. Dette er nå bekreftet, og EA og Hazelight har kunngjort at Switch 2-utgaven av det enormt populære og kritikerroste samarbeidsspillet faktisk kommer neste måned.
Switch 2-versjonen av « It Takes Two vil by på «høyere oppløsning, forbedret bildefrekvens og rikere visuelle effekter for en jevnere og mer oppslukende opplevelse», og alt dette mens Switch 1-eiere av spillet kan dra nytte av den oppgraderte versjonen helt gratis.
Vi har også fått vite at Switch 2-utgaven vil støtte GameShare, noe som sammen med den eksisterende Friend's Pass-funksjonen bør gjøre det enda enklere å få tilgang til dette fantastiske og uunnværlige spillet.
Når det gjelder den eksakte datoen for lanseringen av « It Takes Two på Switch 2, vil dette skje allerede 15. oktober. Hvis du ikke allerede eier et eksemplar og ønsker å skaffe deg et på denne datoen, er prisen satt til 39,99 dollar.
England bat Pakistan out of third Test before Robinson moves in for the kill
Brook, Lawrence and Smith miss out on centuries
Ollie Robinson takes two wickets in first over
Friday is the only sold-out day of this third Test but whether that translates into a full house at Edgbaston remains to be seen. Much like the series itself, the contest is long since over, set in motion by Pakistan’s howling collapse on the first day and then compounded by England’s ruthlessness on the second.
Although for all that England’s march to a 3-0 clean sweep seems a formality, there should in theory be a fair chunk of cricket for ticket-holders to enjoy. Joe Root’s men are eight wickets away from enjoying a weekend at leisure, with Pakistan, set to resume on 52 for two, still 268 runs away from making them bat again.
Continue reading...Crash Bandicoot turns 30 this week, here's everything you need to party like it's 1996
Would you believe Crash Bandicoot has left his 20s? The series celebrates its 30th birthday this week, and every mainline release is still available to play on modern consoles. While the Bandicoot starts noticing the physical effects of those tornado spins and body slams, then, we can relive the glory days with all four central releases.
Not only that, but you bet there's a whole host of gadgets and gizmos designed to accompany you on this platforming odyssey. From socks to official artbooks, that ginger face pops up a lot more than you might assume. Whether you jumped in with It's About Time or you've seen the final levels of Crash Bash, there's plenty to jump into here.
Naughty Dog's Crash Bandicoot launched in North America and Europe in 1996, hitting the original PlayStation with a flourish. Crash went on to become the brand's mascot character for the rest of the 90s and well into the 2000s. In all that time, there have only been four numbered entries in the franchise, but that's not counting some series highlights; Wrath of Cortex, Warped, and Crash Team Racing.
Crash Bandicoot games
Crash Bandicoot accessories
We're also rounding up the best Legend of Zelda merch as well as the best Mario merch and Resident Evil merch for more memories.
Thief designer thinks the graphics arms race should have ended with 2010's Alan Wake: 'The fidelity curve has become outrageous'
Thief designer Randy Smith Evergreen, whose credits also include System Shock 2 and Dark Messiah: Might and Magic, thinks we need to chill out a bit when it comes to the graphics arms race. Specifically, he reckons the race should have stopped 16 years ago with Remedy's original Alan Wake, which was quite a looker back in the day.
"The fidelity curve has become outrageous," he tells us. "It's become a spectacle. I remember it was back when Alan Wake came out that I was like, 'OK, this is relatively photoreal. I know 100% that I'm on a ferry. I see that I'm going to an island in the Pacific Northwest. Why do we need more graphics? Because they just cost a ton.' Like, I 100% get it. I've got the vibe. It feels right. What else are we doing with this graphics arms race, right?"
Quite a lot, it turns out. We had high-fidelity graphics that started to look photorealistic, but then it was decided that we needed lighting and reflections that looked better than real. None of these things serve any practical purpose, but now most games that fall into the AA or AAA categories feature ray tracing and a level of fidelity that's not possible to enjoy—for most people—without DLSS trickery.
"I think Alan Wake is the fidelity everything needs to hit," Smith Evergreen says. "Where you're like, I get it. I get your vibes. I can tell what's going on, and everything beyond that is gravy. Sure, would they prefer an immersive sim that's got insane spectacle and gorgeous, Arkane Lyon quality vistas? Of course they would like that. But is it necessary for what you came to an immersive sim for? I'm not sure that it is."
This ties into his belief that immersive sims shouldn't be aiming for AAA—it misunderstands the audience, specifically its size. It's just not enough to justify the cost of development.
"Like, you just have to put more money into them," he said, "make a bigger and bigger immersive sim. It's got to be AAA, and it's got to sit right alongside Ghost of Tsushima and GTA 6, and it's got to be a game that's big enough to capture the public's attention. But I think that might be a misread for the audience size of immersive sims."
This isn't something anybody is worrying about when it comes to Nightdive's Thief remaster, which won't be yassifying The City. Judging by what we've seen so far, it looks a lot like OG Thief.
"I'm super excited to see what they do," says Smith Evergreen. "Nightdive seems very trustworthy, very passionate. I like the projects they're choosing to remaster. So that's going to be awesome to see.
"In a way, I'll be able to play Thief again for the first time ever. I used to say that when I played Dishonored, that was the first time I ever played a Thief game. Because when you make a game, it's just a totally different experience than having played it. But I feel like enough time has passed since I played Thief: The Dark Project that playing a remaster will probably feel very fresh for me. So I'm excited about that."
We're still waiting for a Thief: The Dark Project Remastered release date, and Smith Evergreen is currently working on a project that "you'll hear about before too long".

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