Rückkehr aus England: Bennetts verstärkt den FC Ingolstadt
Der FC Ingolstadt hat sich die Dienste des international erfahrenen Mittelfeldspielers Keanan Bennetts sichern können. Der 27-Jährige, der in der vergangenen Saison noch beim englischen Viertligisten Notts County unter Vertrag stand, hat dabei auch in Deutschland schon seine Meriten gesammelt.
Bundesliga- sowie Zweitligaerfahrung vorhanden
Es ist kein unbekannter Name, den der FC Ingolstadt am Samstag als weiteren Neuzugang präsentiert hat. Keanan Bennetts, seines Zeichens linker Mittelfeldspieler, wird ab sofort für die Schanzer auflaufen und soll Teil einer erfolgreichen Drittligasaison werden. Der 27-Jährige spielte zuletzt in der vierten englischen Liga für Notts County, hat seine ersten Schritte im Profibereich aber in Deutschland absolviert. Bei Tottenham Hotspur ausgebildet, wechselte der ehemalige engliche U19-Nationalspieler (ein Einsatz) 2020 zu Borussia Mönchengladbach und sollte in den Jahren darauf auch noch beim SV Darmstadt 98 und beim SV Wehen Wiesbaden Station machen.
So kommt Bennetts auf fünd Bundesliga-Spiele sowie 24 Einsätze in der zweiten Liga und stand für den SVWW zudem in zwei Partien der Relegation auf dem Feld. Auch seine zahlreichen Einsätze in der dritten sowie vierten englischen Liga und seine elf Partien in der österreichischen Bundesliga (für Austria Klagenfurt) können sich durchaus sehen lassen. Der FCI freut sich also über einen ordentlichen Zuwachs an Erfahrung in den eigenen Reihen. sport-tr.bet
Ein "spannendes Profil" für den FCI
"Keanan bringt ein spannendes Profil mit. Er verfügt über eine sehr gute fußballerische Ausbildung, kennt sowohl den deutschen als auch den englischen Fußball und kann auf mehreren Positionen eingesetzt werden. Mit seiner Dynamik, seiner technischen Qualität und seiner Erfahrung wird er unserem Kader zusätzliche Möglichkeiten geben", ist sich Rigo Hof, Koordinator Kaderplanung und Scouting bei den Schanzern in jedem Fall sicher.
Auch Keanan Bennetts blickt seiner neuen Aufgabe voller Vorfreude entgegen: "Die ersten Tage mit der Mannschaft haben mir ein richtig gutes Gefühl gegeben. Das Trainingslager war ideal, um die Jungs kennenzulernen und mich direkt einzufinden. Jetzt freue ich mich darauf, mit den Jungs auf dem Platz hart zu arbeiten, mich weiter einzubringen und meinen Beitrag für die Mannschaft zu leisten", so der 27-Jährige.
Hadde blitt så dyrt NVIDIA ikke tør lansere
NVIDIA har angivelig ferdigutviklede GeForce RTX 50 SUPER klare for hos flere OEM-produsenter men lanseringen er satt på vent grunnet AI-boomen som har skapt komponentkrise, altså den samme gamle visa, og som vanlig er det RAM, rettere sagt 3 GB GDDR7-minnebrikker, som er alt for dyre.
RTX 50 SUPER-kort er allerede produsert
Ifølge VideoCardz har minst én av NVIDIAs AIB-partnere (Add-in Board) allerede mottatt de nye skjermkortene som mange har ventet lenge på allerede etter den skuffende RTX 5080-lanseringen med kun 16 GB VRAM.
Det betyr at utviklingen er ferdig og at maskinvaren er klar for salg, men NVIDIA skal ha bedt partnerne om å vente. Selskapet har foreløpig ikke gitt noen ny lanseringsdato.
Problemet skal være de nye 3 GB GDDR7-modulene, noe som ikke overrasker.
Mens en tradisjonell 2 GB GDDR7-brikke skal koste rundt 20 dollar, ligger prisen på en 3 GB-modul angivelig mellom 60 og 70 dollar.
Selv om de nye brikkene bare øker kapasiteten med 50 prosent, kan de koste opptil tre ganger så mye. For GPU-er med seks eller åtte minnemoduler betyr det flere hundre dollar høyere produksjonskostnad bare for denne delen av produktet.
Forsinkelsen skal gjelde hele SUPER-serien som benytter de nye minnebrikkene:
- GeForce RTX 5080 SUPER – 24 GB GDDR7
- GeForce RTX 5070 Ti SUPER – 24 GB GDDR7
- GeForce RTX 5070 SUPER – 18 GB GDDR7
- GeForce RTX 5050 9 GB
Ved å bruke 3 GB RAM-briker kan NVIDIA øke minnemengden uten å endre antall minnebrikker eller gjøre minnebussen bredere.
NVIDIA må velge mellom pris og marginer
Ifølge rapporten forsøker NVIDIA nå å finne riktig balanse mellom produksjonskostnadene og utsalgsprisen.
Dersom selskapet lanserer kortene med dagens minnepriser, kan SUPER-modellene bli mye dyrere enn først planlagt. Alternativet er at NVIDIA selv tar deler av kostnaden og reduserer marginene, men hvorfor skulle de gjøre det med så svak konkurranse?
Dette er NVIDIA GeForce RTX 50-kortene som er utsatt, men som er på vei:
- GeForce RTX 5080 SUPER: 10 752 CUDA-kjerner, 24 GB GDDR7 (256-bit), 415 W TGP
- GeForce RTX 5070 Ti SUPER: 8 960 CUDA-kjerner, 24 GB GDDR7 (256-bit), 350 W TGP
- GeForce RTX 5070 SUPER: 6 400 CUDA-kjerner, 18 GB GDDR7 (192-bit), 275 W TGP
- GeForce RTX 5050 9 GB: 2 560 CUDA-kjerner, 9 GB GDDR7 (96-bit), 130 W TGP
Fallout 5: Confirmed details (and speculation) about Bethesda's next post-nuclear RPG
Bethesda's gone and done it again. It's reconfirmed that Fallout 5 is in development even though it's still years away from Reclamation Day. As we once knew about the next Elder Scrolls' place in the development pipes relative to Starfield, Fallout 5 will launch after TES6, and this time we've not even got a logo on a mysterious unidentified bit of scenery to obsess over.
I can't gloss over how Bethesda firehosed out an announcement of pretty much every single thing it's working on right now as either a distraction from, or refutation of, the impact that the massive Microsoft layoffs will have on its projects. Fallout 5 certainly is in development, but we don't know what its plans were prior to the layoffs and how they'll inevitably change the scope or direction of Fallout 5 after.

When might the Fallout 5 release date be?
What we know for sure is that Fallout 5 will release after The Elder Scrolls 6, which we still don't know even a release year for. Maybe it won't be as long as the still-widening gap between Starfield and TES6, though.
In its July 2026 announcement, Bethesda said that TES6 and Fallout 5 are both being developed in Creation Engine 3, "a shared technology platform" it's been building since Starfield's launch. "It allows our teams to support multiple projects simultaneously," Bethesda also said. So there shouldn't be any reinventing the wheel between releases this time.

Fallout 5 setting speculation
What's been (mostly) confirmed about the Fallout 5 setting:
- "Fallout 5 will be existing in a world where the stories and events of the show happened or are happening," Todd Howard said of the Amazon TV show
- "Our plan is to predominantly keep it in the US," Howard told Kinda Funny when speculating about Fallout series locales
At this point, any specifics on when and where Fallout 5 will be set are total speculation. Todd Howard has said that the "Fallout schtick" is intertwined with "Americana naivete," so any official Fallout London probably isn't on the table, though jaunts up into Canada (in Fallout lore, it was annexed as the 51st state before the war) maybe could be.
Where in the post-nukes US might Fallout 5 be set though? Honestly I just don't want it to be Florida since I'm going to get enough of that from GTA 6 (and there's already a Fallout 4 mod in the works set in Miami). Say what you will about Fallout 76, it certainly has a vibe in chasing the Appalachian geography, folklore, and history. I'd bet on Fallout 5 attempting an equally strong pitch with a location that's really easy to sell the spectacle (or maybe just the accents) of.
Having already been to some iconic east coast and west coast locations, maybe Fallout 5 could take us into the midwest. Somewhere like Detroit would have a lot of potential for classic Fallout storylines about corporate industry tomfoolery. Somewhere up north like Montana would allow for some really striking scenery just like West Virginia did for Fallout 76.

How long has Fallout 5 been in development?
Fallout 5 hasn't been in development long, but what Bethesda has said so far makes it sound like it hopes to drastically cut down on the years between its major RPG releases.
Way back in 2021, Todd Howard said Bethesda has a "one-pager" on Fallout 5 and what it wants to do. Fallout 5 has likely been some excited scribbles on a whiteboard for most of the five years since then, honestly.
As of July 2026, Bethesda says "Fallout 5 is currently in preproduction" which means it's more than a twinkle in Todd's eye but still probably far out from any kind of playable version.
"Our teams are now developing The Elder Scrolls 6 and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch," Bethesda also said in July.

